How to plan a multimedia project

Editor's note:
With the rapid development of technology in the world today, new technologies are constantly changing the way people communicate. In the past decades, people are no longer satisfied with using static images and texts to communicate, especially because of the effects of moving pictures in movies and television. People pay less and less attention to a single screen when communicating information. Therefore, we need to find a new way of information exchange. The advent of computers enabled this idea to be realized. First, the computer realized the automatic shift of still images. In recent years, the addition of more new technologies has made this method more plentiful. The synthesis of various media forms shows a real Multimedia interactive platform.

So how to meet user needs through such a multimedia interactive platform? For example, if a company needs to make information into a CD-ROM, then there are a few issues that need to be understood before proceeding. Otherwise, there may be some troubles such as rework in the subsequent work. Should be avoided at the beginning of the design.

Therefore, before designing a multimedia application, it is necessary to pay attention to various details and clarify how the user uses this program. This article will describe in detail the points to be made, hoping to draw lessons from it.

Note: Although most of the suggestions in this article are for Macronedia Director authoring software, in fact they can also be applied to Other types of multimedia projects.

First, how to make a project plan The first thing to do is to work with the customer to determine all the content of the project, its main concerns, and make a project plan. This will help clarify which media to use in the subsequent work, what to transfer, and what How to arrange the content.

We know that every multimedia project we make will be different. Therefore, we need to obtain as much information as possible from outside the client before production to ensure that the project is made to meet the needs of the client. If possible, let the customer do a topic on all topics. If customers provide relevant text and images at the same time, they must be clearly organized. After completing the collection of these information and documents, it began to draw up a flow chart. From the figure, it can be seen which titles are included in the multimedia works, which of them will be expanded and how the navigation structure used for the interactive operation will operate.

Due to the different nature of non-multimedia projects, the above is given the basic points of the beginning of the work, rather than specific work rules. After determining all the main headings and branches, you can quickly understand the relationship between the various parts and then decide where to start the specific production. This order can be non-linear, that is, you can put the first part first, You can also put it last. Of course, this kind of non-linear operation is likely to cause troubles for those careless degree workers. For example, the order of the contents of the last connection is wrong, and it is not possible to find the wrong place with time and effort. If you do not have a clear flowchart for reference, even very skilled programmers will inevitably make mistakes, because there are too many content boxes and links to add.

Then you have to be able to ask, why not make the program completely linear? There are two reasons:
(a) In the real world, customers may change their mind at any time, even if new content may be added at the last minute.
(b) Non-linear operations allow us to work in any order, that is, we do not have to wait until all parts of the material have been brought together to start work, so as not to waste time.

Manuscripts, Flowcharts, Script Boxes For programmers, the most useful tools for making multimedia are manuscripts, flowcharts, and script boxes.

Manuscript: It mainly describes the stories to be included in the works in text form. Its role is just like the screenplay. It is to explain the contents of each part, mark the audio and video files to be used, and provide the words and voice actors that appear on the screen. The manuscript to read.

Flow chart: It is the best basis for determining the navigation structure. And help to clarify how each part is connected, according to the flow chart depicted on these papers or computer files, it can be seen whether there is a certain part of the content, or if there are some links that are different from the original plan.

Third, specify the characteristics of the target user Who should be the user of this multimedia program? It is critical to make this clear because the capabilities and needs of different user groups are very different. The design of the program must be based on the characteristics of the target user. For example, if the user base is a computer expert, you can use more new technologies and new techniques. If the user does not know what the computer knows, he or she should put efforts on the arrangement of the navigation structure as much as possible, so that the user can use it as easily as possible. If users are very conservative, it is clear that bright colors are not attractive to them... In short, the characteristics of the target users must be reflected in the production process.

Fourth, explain the system configuration requirements In the production process, you also need to explain the user system configuration requirements. Because users will have different configurations when they run multimedia, some are fully equipped with PIII, some have a very small memory of 486. Obviously not all configurations can successfully run their own multimedia programs, so the producer must make corresponding configuration instructions. . The specific content includes the following aspects:
CPU, determines the speed of information and data processing.
RAM, memory determines the speed of file download, and the smoothness of the operation of the sound card, to run audio files in multimedia.
· Graphics accelerator card for better playback of graphics and video images.
· Monitors (Video Display Units), good video effects usually have a resolution of 800×600 or 1024×768.

Fifth, fully consider the needs of different media If users want the images in multimedia works can be used for a variety of media, such as print, video CD-ROM, map network, etc., producers should prepare in advance, comprehensive consideration of the requirements of a variety of media . For example, the resolution of a typical print is 300 dpi, and the video standard of a CD-ROM is 72 dpi. If the image is to be printed in a form of CD-ROM, the resolution of the image should not be less than 300 dpi. Because of the 300dpi resolution, reducing to 72dpi is easy, but the reverse is almost impossible.

VI. Documents: Before deciding what kind of file to use for platform, collection, and type, it is better to find out what kind of operating platform the user wants to run, whether Mac or PC, or what other operating system to use. If using a PC, use Windows 3.1, Windows 95/98 or NT. The important thing is whether there is a switch between operating platforms and whether you want end users to run under a Mac/PC compatible system.

Multimedia authors are often not the only ones from the beginning of the process to the completion of the process. Many times, there will be some design work completed before, customers want to add this content to a new program, sometimes customers will want to join a company What do you identify? Whatever the situation is, what the producer needs to do is to communicate with the aforementioned partners, and to make clear two points: The first is the way of file storage, PICF, TIFF or BMP? The second is the type of media they provide, CD-R, ZIP, or JAZ.

7. To manage Movie and its role in order to improve work efficiency, it is necessary to manage all Movie and its “role members”, ie digital assets and their attributes, and keep their systems in order from the very beginning. You don't have to look for each one without a head. The specific method is as follows:

Name each member of the role, such as "Home page Chain", "FAQ key"
· Bring together similar members together · Put together the roles to be used in the same part · Multiple roles to work together · Can also be used for common images in other multimedia as external roles and put them together so that they are used elsewhere When you can, you can connect directly to an external character.

VIII. User Settings From the beginning of the work, there is a series of user equipment work to do. First, set the stage size according to customer requirements. In the past, the single standard was 640×480 Pixels. Now, with the emergence of higher resolution and user requirements, there is no longer any standard size. It is set according to the customer's requirements.

Set the stage size:

· Choose "Movie" from the "Modify" menu
• Select "Properties" from the pop-up menu. The movie prop window will pop up.
· Enter the extreme value in the first area to set the current stage size.

In the first interface, there is a menu, which includes several commonly used sizes. If these can not meet the requirements, you can enter the holding parameters on the right to determine the height and width. In this interface operation, the producer will notice that when the input parameter is not the value in the preset, the text in the drop-down menu is automatically converted to the customer's new setting.

The next step is to set the position of the stage, which is on the same level as the stage size. Similarly, the producer can select a preset location or set specific location parameters. It is recommended that the producer does not have to change the position of the display area, let it be in the middle, because when the display area is put to the side, there may be one or more edge fields hidden outside the user's screen, and when placed in the middle, the user regardless It can be seen with any size of monitor because the image is displayed in the middle.

The most basic setting in this window is the stage color, which is the background color of the display area. To change the stage color, click on the "stage color" color chart, which is located in the "movies properties" window. Click on a palette and select the background color you like. For users whose display resolution is higher than the programmed value, an option can be used in the Director to fill the edges of the application with the background color so that the user will no longer see anything on the Windows desktop. When the producer has finished Movie production and packaged it, you can select this option to override the desktop background around the program. Below are the steps to use this option:

· Select “Creat Projector” from the “File” menu, and then the “Creat Projector” dialog box. • Click the “Option” button. The “Projector Option” dialog box appears. • In the “Option” option, select the “Fuu Screen” full screen item. Click OK

After you have completed the above work and saved it, you can play your own multimedia program in full screen at any time. If the resolution of the monitor is higher than the resolution set by the program, the program will play in a window and other parts of the desktop will be covered by the previously selected stage color.

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